HACUHIDE AND CATCH US IN THE MAKING
+ HIDE AND CATCH US AN INDIE GAME

STAY
UNSEEN.

A game of trust.
A moment to disappear.

ENTER THE SHADOWS
HIDE. ADAPT. OUTSMART.SCROLL TO DISCOVER HACU / ATMOSPHERE CONCEPT
01 / THE GAMENOT EVERYONE IS ON YOUR SIDE.

Out of sight.
Never out
of reach.

A FAMILIAR GAME.
AN UNCOMFORTABLE TWIST.

Hide-and-seek. But you don’t know whom to trust.

HACU is a multiplayer game in development where staying hidden is only half the plan. Objectives draw you out. A missed deadline gives you away. And someone is looking for you.

The idea behind the chase ↓
01 — HIDE

Disappear
into the familiar.

Find your hiding place. Watch the room. Make your next move count.

02 — RISK

Safety has
a time limit.

Timed objectives pull you out of cover. Miss your moment, and your position is revealed.

03 — CATCH

Someone knows
you’re here.

A hidden seeker. A ticking clock. Stay one step ahead until the round is over.

Planned gameplay · Details will evolve through playtesting.

HACU character concept: a small hooded figure with glowing cyan eyes and red accents
SUBJECT_01
CHARACTER DEVELOPMENT
LOOKS INNOCENT.
PROBABLY ISN’T.
02 / BEHIND THE SHADOWS

A little quiet.
A little suspect.

A small figure. An unreadable face. Just enough personality to make you look twice.

Meet the character taking shape at the heart of HACU. Deep blues, flashes of red, and two eyes you might notice a second too late.

MADE TO HIDE.
DESIGNED TO STAND OUT.
A GLIMPSE INSIDEFROM THE ACTUAL PROJECT

Even the menu
has a secret.

Moving shadows. Playful details.
The world starts before the first round.

HACU / MENU IN MOTIONMENU PREVIEW · NOT GAMEPLAY FOOTAGE
03 / IN THE MAKING

Good games
start with
a good chase.

HACU is in early development.
One idea, built a little further each day.

WORK IN PROGRESS
01
TAKING SHAPE

Finding its identity

The character, the menu, and the little details that make HACU feel like HACU.

02
THE NEXT CHAPTER

Building the chase

Movement, hiding places, timed objectives, and a complete round of hide-and-seek.

03
ON THE HORIZON

Bringing friends together

Connected players, shared suspense, and playtests that help shape what comes next.

The chase isn’t open yet. A public demo and release date will come later.

YOU CAN HIDE.

We’ll be seeing you.

BACK TO THE SHADOWS